2013

Ifenthaler, D., & Seel, N. M. (2013). Model-based reasoning. Computers & Education, 64, 131–142. doi:10.1016/j.compedu.2012.11.014

Ifenthaler, D., & Schweinbenz, V. (2013). The acceptance of Tablet-PCs in classroom instruction: The teachers’ perspectives. Computers in Human Behavior, 29(3), 525–534. doi:10.1016/j.chb.2012.11.004

Eseryel, D., Ifenthaler, D., & Ge, X. (2013). Towards innovation in complex problem solving research: an introduction to the special issue. Educational Technology Research and Development, 61(3), 359-363. doi:10.1007/s11423-013-9299-0

Eseryel, D., Ifenthaler, D., & Ge, X. (2013). Validation study of a method for assessing complex ill-structured problem solving by using causal representations. Educational Technology Research and Development, 61(3), 443–463. doi:10.1007/s11423-013-9297-2

Seel, N. M., Ifenthaler, D., & Pirnay-Dummer, P. (2013). Mental models and their role in learning by insight and creative problem solving. In J. M. Spector, B. B. Lockee, S. E. Smaldino, & M. Herring (Eds.), Learning, problem solving, and mind tools: Essays in honor of David H. Jonassen (pp. 10–34). New York, NY: Routledge.

Johnson, L., Adams Becker, S., Cummins, M., Freeman, A., Ifenthaler, D., & Vardaxis, N. (2013). Technology Outlook for Australian Tertiary Education 2013-2018: An NMC Horizon Project Regional Analysis. Austin, TX: The New Media Consortium.

Ifenthaler, D., & Eseryel, D. (2013). Facilitating complex learning by mobile augmented reality learning environments. In R. Huang, Kinshuk, & J. M. Spector (Eds.), Reshaping learning: The frontiers of learning technologies in a global context (pp. 415–438). New York, NY: Springer.

Schweinbenz, V., & Ifenthaler, D. (2013). Integration von Tablet-PCs an Schulen. Kein Erfolg ohne die Akzeptanz der Lehrenden. SchulVerwaltung, 3, 71-73. 

Sampson, D. G., Isaias, P., Ifenthaler, D., & Spector, J. M. (Eds.). (2013). Ubiquitous and mobile learning in the digital age. New York, NY: Springer.

Ifenthaler, D. (2013). Models for creative inventions. In E. G. Carayannis (Ed.), Encyclopedia of creativity, invention, innovation, and entrepreneurship (pp. 1313–1315). New York, NY: Springer.

Ifenthaler, D. (2013). Alternate Reality Games as inventions. In E. G. Carayannis (Ed.), Encyclopedia of creativity, invention, innovation, and entrepreneurship (pp. 49-52). New York: Springer.