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Gibson, D. C., & Ifenthaler, D. (2018). Analysing performance in authentic digital scenarios. In T.-W. Chang, R. Huang, & Kinshuk (Eds.), Authentic learning through advances in technologies (pp. 17–27). New York, NY: Springer.

Città, G., Arnab, S., Augello, A., Gentile, M., Idelsohn Zielonka, S., Ifenthaler, D., . . . Manfrè, A. (2018). Move your mind: creative dancing humanoids as support to STEAM activities. In D. P. G., G. L., H. R., & J. L. (Eds.), intelligent interactive multimedia systems and services 2017 (pp. 190–199). Cham: Springer.